Photo:
SHANITA SIMS
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In futuristic setting, heroines ride motorcycles, fight villains; a prince’s hope
Photo: SHANITA SIMS |
Saudi Arabian women this year will finally get the right to drive. It will just have to be in a post-apocalyptic world filled with baboon kings, crystal giants, fire dancers, mutants and zombie cybersoldiers.
Prince Fahad says there is no political motive behind “Saudi Girls Revolution,” though he hopes it will “inspire women to see themselves in roles that are equal to men.” The website for NA3M says concepts like the one behind the game can “challenge convention.” (Mostly, though, it says it wants people to “enjoy a kick-ass game.”)
Prince Fahad, who lives in London, grew up playing foreign-made games with powerful female characters like Lara Croft from “Tomb Raider.” After graduating from Stanford University in 2007, he spent two years at Facebook Inc. working on an Arabic version of the social network.
He wanted to empower Saudi women by showing them—literally—in the driver’s seat. “If we can tell people stories about women driving, maybe they will, maybe it will actually happen,” he says.
Several characters, Prince Fahad says, are named after relatives, like his grandmother.
The inspiration for some villains, such as the game’s evil baboon kings, comes from plants and animals in Saudi Arabian cities. Take Ta’if, for example, where baboons there roam freely, coercing bananas, dates and other fruits from passersby. “If the baboons don’t get what they want, they jump on your car,” he says. “You have to pay the toll.”
It isn’t the first time Prince Fahad has drawn from real life for games. He says an earlier NA3M game, “Run Camel Run,” was inspired by his father, who collects hundreds of camels. Some compete in camel beauty pageants.
“My dad is very conservative,” the prince says, adding that his father wanted him to become an engineer. “He had reservations about me doing anything untraditional when it comes to working. But now he loves [“Run Camel Run”]. It’s his favorite game.”
“Saudi Girls Revolution” is slated for release on the Apple Inc. and Google Inc. app stores sometime later this year. It will be free to download and paired with a digital comic book that tells the back stories of the eight heroines.
“I wanted to engage the Saudi community…to allow them to be comfortable and familiar and used to these types of visuals,” Prince Fahad says. He says he anticipates some backlash in Saudi Arabia over the driving theme, but not from his immediate family because he was raised by strong, independent women.
Videogames that touch on politics, religion and social issues aren’t new. The Sims allowed players to create gay characters since the first game in the life-simulation series was published in 2000. The annual Christian Game Developers Conference promotes games made “specifically to glorify God.” And in the 2014 mobile game “Kim Jong Jetpack,” players take on the role of the North Korean leader and try to save the world from an invasion of evil unicorn pigs, or “unipigs.”
But few, if any, videogames can boast developer credentials linked to royalty. “It makes a huge statement,” says Asi Burak, president of Games for Change, a nonprofit that focuses on inspiring social change through videogames. Prince Fahad spoke at the group’s New York gathering in April.
“You have someone [who’s] part of the establishment in a huge Arab country…starting a game company to deal with Arab culture and Arab themes,” Mr. Burak says. “It’s edgy.”
Write to Sarah E. Needleman at sarah.needleman@wsj.com
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